As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.

Friday, June 13, 2014

High-Five Machine is high-fiving! (and just in time)

The most frustrating part of the process is that we have had to order and wait for so many duplicates of parts because of shorting issues or wear and tear. For example, the force of the spring pulling on one of our first servos was causing so much wear on the internal gears that the servo finally gave out. Our hardware, after several weeks of experimentation was failing us. Of all things, our breadboard was not making the connections to our servos and sensors, which took us several frustrating hours (and some help from Domenic) to figure out. On the day of our final, Scott ran out to buy another solderless breadboard and we rewired our connections, which worked just in time for us to record a quick clip minutes before our final class:


We chose to challenge ourselves with a mechatronics project and learned a lot. The rapid, iterative process of laser cutting various possible solutions and testing them out has been both eye-opening and empowering. Both Scott and I will be putting in a few more hours to achieve the intended functionality of our machine. We're so close.

I was really impressed by the work of all of our classmates. There is something so rewarding and fun to see the projects working, and we don't get that same kind of satisfaction from the concept presentations we're used to seeing. Sometimes ideas sound pretty ridiculous until the thing is built and it's amazing! You just never know. You guys are great. High-fives all around!

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