As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.

Wednesday, June 11, 2014

Interaction overload!

Chip and I learned that in arduino projects it is very helpful if you simplify to the most essential elements that would still make most of the concept work. After getting advice from everywhere, we simplified our initial concept to only incorporate the most basic controls. A button, a light, and a valve. We then added a moisture meter to tell the LED's to blink.

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