As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.

Friday, June 13, 2014

Prototype, prototype, prototype

One thing we got reiterated on the Plantarduino project, is that in order to be sure that something is going to work, it is necessary to build a mock up.

Sometimes one mockup will prove sufficient, often it is necessary to build a couple. We built quite a few because we were opening a water valve with a servo we needed the alignment to be good always. The prototype also allowed us to see where we needed mounting holes for all the components.




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