As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.

Friday, June 13, 2014

Skyler and Chris: Stupid mic!


Stupid MIC! I don’t know what I expected from a $4 microphone, but I was definitely hoping for something slightly more sensitive. Anyways, after quite a bit of tweaking, re-tweaking, and trying strange things out in coding, we were finally able to get the lamp to react to loud sounds. We are messing around with having warning lights that let you know when you are being too loud before the speaker actually tells you to be quiet. It’s kind of interesting trying to decide how long to wait between triggers so that the lamp isn’t constantly going off. Figuring out how to mount everything inside of the lamp is going to be interesting but I think there should be enough space inside of the cone for everything to fit in snugly.

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