As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.

Sunday, June 5, 2016

Maureen + Sarah Posts 7, 8, 9

7) Prototyping Update 1 - Give us an update on your prototyping. Have you ordered sensors? Have you tested code? Maybe you're looking for some particular part and having trouble? Or trying to solve sensing problem?
We ordered our sensors and lights on May 2. We tested the code and it seemed like they were working just great! 

8) Physical Housing Description
When we scaled down our light from 4 separate lights with their own sensors to three sensors, we also decided to put it all into one light. They are all housed together in this 3D triangle "box" with a striped, clear plastic top to see the light through. We are using durable materials because if our light fell or was hit, we'd want it to stay intact. 
We have three sets of 20 lights attached at each corner. We will have a ripple affect coming out of each corner at separate times from each other

9) Prototyping Update 2 - Give us an update on your prototyping. What's working so far, and what do you have left to test/develop? Are there new problems or breakthroughs that you've discovered?
Our main setbacks were losing the first strand of neopixels, waiting for the second to come. We switched from a strand of 30 neopixels to a strand of 60 (same length-one meter). 
After we got them, there was smooth sailing for a while! We realized it didn't have enough power, so we plugged in our 5V power source and it worked! We had a few wires unsolder, so we fixed those too. 
Today, Sunday the 5th, we basically finished up the code, and we were able to physically make the thing! So awesome. 



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