As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.

Saturday, June 11, 2016

Protoype 2 (Zihan & Jane)


Yes, we did it, we apply the arduino on to the neopixel. In order to let it fade from one code to another, I created a color strip function. From 0 to 1020, each number represent one color. This way, I can use for loop, slide from one color to another smoothly.



#include <Adafruit_NeoPixel.h>
#ifdef __AVR__
  #include <avr/power.h>
#endif

#define PIN 6

// Parameter 1 = number of pixels in strip
// Parameter 2 = Arduino pin number (most are valid)
// Parameter 3 = pixel type flags, add together as needed:
//   NEO_KHZ800  800 KHz bitstream (most NeoPixel products w/WS2812 LEDs)
//   NEO_KHZ400  400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers)
//   NEO_GRB     Pixels are wired for GRB bitstream (most NeoPixel products)
//   NEO_RGB     Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)
//   NEO_RGBW    Pixels are wired for RGBW bitstream (NeoPixel RGBW products)
Adafruit_NeoPixel strip = Adafruit_NeoPixel(160, PIN, NEO_GRB + NEO_KHZ800);

// IMPORTANT: To reduce NeoPixel burnout risk, add 1000 uF capacitor across
// pixel power leads, add 300 - 500 Ohm resistor on first pixel's data input
// and minimize distance between Arduino and first pixel.  Avoid connecting
// on a live circuit...if you must, connect GND first.

void setup() {
  // This is for Trinket 5V 16MHz, you can remove these three lines if you are not using a Trinket
  #if defined (__AVR_ATtiny85__)
    if (F_CPU == 16000000) clock_prescale_set(clock_div_1);
  #endif
  // End of trinket special code


  strip.begin();
  strip.show(); // Initialize all pixels to 'off'
}

void loop() {

  firstColor(1);
  setColor(1020);
  delay(1000);
  fadeOut();
}

// Fill the dots one after the other with a color
void colorWipe(uint32_t c, uint8_t wait) {
  for(uint16_t i=0; i<strip.numPixels(); i++) {
    strip.setPixelColor(i, c);
    strip.show();
    delay(wait);
  }
}

void fadeOut() {
    for(int j=254; j>0; j -= 2) {
    strip.setBrightness(j);
    strip.show();
    delay(0);
  }
}
void firstColor(uint16_t color) {
  uint16_t i, j;

  for(j=0; j<254; j += 2) {
    strip.setBrightness(j);
    for(int i=0; i<strip.numPixels(); i++) {
      strip.setPixelColor(i, Wheel(color));
    }
    delay(0);
    strip.show();
  }
  delay(1000);
  
}

void setColor(uint16_t color){
  for(int i=0; i<strip.numPixels(); i++) {
      strip.setPixelColor(i, Wheel(color));
    }
    strip.show();
}

/*void switchColor(uint16_t colorCode) {
  int WheelPos = colorCode;
  int nR = R(WheelPos);
  int nG = G(WheelPos);
  int nB = B(WheelPos);
  strip.setPixelColor(i, Wheel(oR, oG, oB, nR, nG, nB));
}
*/
// Slightly different, this makes the rainbow equally distributed throughout
void rainbowCycle(uint8_t wait) {
  uint16_t i, j;

  for(j=0; j<256*5; j++) { // 5 cycles of all colors on wheel
    for(i=0; i< strip.numPixels(); i++) {
      strip.setPixelColor(i, Wheel(((i * 256 / strip.numPixels()) + j) & 255));
    }
    strip.show();
    delay(wait);
  }
}

//Theatre-style crawling lights.
void theaterChase(uint32_t c, uint8_t wait) {
  for (int j=0; j<10; j++) {  //do 10 cycles of chasing
    for (int q=0; q < 3; q++) {
      for (uint16_t i=0; i < strip.numPixels(); i=i+3) {
        strip.setPixelColor(i+q, c);    //turn every third pixel on
      }
      strip.show();

      delay(wait);

      for (uint16_t i=0; i < strip.numPixels(); i=i+3) {
        strip.setPixelColor(i+q, 0);        //turn every third pixel off
      }
    }
  }
}

//Theatre-style crawling lights with rainbow effect
void theaterChaseRainbow(uint8_t wait) {
  for (int j=0; j < 256; j++) {     // cycle all 256 colors in the wheel
    for (int q=0; q < 3; q++) {
      for (uint16_t i=0; i < strip.numPixels(); i=i+3) {
        strip.setPixelColor(i+q, Wheel( (i+j) % 255));    //turn every third pixel on
      }
      strip.show();

      delay(wait);

      for (uint16_t i=0; i < strip.numPixels(); i=i+3) {
        strip.setPixelColor(i+q, 0);        //turn every third pixel off
      }
    }
  }
}

// Input a value 0 to 255 to get a color value.
// The colours are a transition r - g - b - back to r.
/*uint32_t Wheel(byte WheelPos) {
  WheelPos = 255 - WheelPos;
  if(WheelPos < 85) { // 170-255 -> 85-0
    return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3);
  }
  if(WheelPos < 170) { // 85-170 
    WheelPos -= 85; // 0-85
    return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3);
  }
  WheelPos -= 170; // 0-85 -> 255-170 -> 85-0
  return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
}
*/

uint32_t Wheel(uint16_t WheelPos) {
  //WheelPos = 255 - WheelPos;
  if(WheelPos < 255) { // 0-255
    return strip.Color(0, WheelPos, 255);
  }
  if(WheelPos < 510) { // 255-510 -> 0-255
    WheelPos -= 255; 
    return strip.Color(0, 255, 255-WheelPos);
  }
  if(WheelPos < 765) { // 510-765 -> 0-255
    WheelPos -= 510; 
    return strip.Color(WheelPos, 255, 0);
  }
  if(WheelPos < 1020) {
    WheelPos -= 765; // 765-1020 -> 0-255
    return strip.Color(255, 255-WheelPos, 0);
  }
    WheelPos -= 1020; // 765-1020 -> 0-255
    return strip.Color(255-WheelPos, 0, WheelPos);

}

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