As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.

Thursday, June 9, 2016

No. 10 - Final Product


awkupy

A table to clearly communicate occupancy and allows you to choose your preference on how you use your space.
Green signals available, blue means occupied but willing/open to conversation with potential or current table mate, red means occupied and preferred to be left alone. 
The table, equipped with beam sensors will sense when the beam is broken, in this case when someone sits at the table, and change the light to blue.
In order to change the light to red, a user would have to place the divider up which has magnets on the bottom to trigger a reed switch that will then change the lights to red. 


The table in its entirety, with divider (not activated)
Up-close shot of the layered construction


Beam sensor
The lights split based on the halves of the table




Code: 



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