As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.

Tuesday, June 7, 2016

We made it [almost]: Pete + Kylen's prototyping update 2


As mentioned in our previous post, we decided to read the temperature of not just one finger, but three, as we thought this would provide a more accurate reading. After gathering extra thermistors and wiring them, we rewrote our code to average the temperature from the thermistors into one. Our breadboard looked like a mess afterwards, but nonetheless, it was working. Could it have been done with fewer wires? Probably.

Confident that our code was ~*perfect*~ we moved towards something more permanent. We began soldering our neopixels together once they arrived, and fastened our sensors into place on the back of the acrylic hand. Once we got done hardwiring, we realized that the code was going to need to change to accommodate all of the new LEDs.


After a much needed change of scenery, we went home to work on our project. After countless trials and errors, we finally got the hand to work, and we weren't the only ones who wanted to check our mood…


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