As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.

Wednesday, April 4, 2012

Assignment 1: Miles & Kim

For our processing experiment, we started with the "Patterns" file. We modified it to incorporate sound, and a different visual as an output, with keystrokes instead of the mouse as an input. The user inputs the keys, "a, s, d, f, j, k, l, ;" to hear different sounds within the file. As more keys are pressed, colored circles will appear and progressively grow larger, creating a visual relationship between the amount of keys pressed and how filled the space becomes.

To accomplish this within the code we used "for loops" and "if else" statements, allowing for the different situations and number of times the keys are pressed. The RGB values of the circles are chosen using "random," and although the sounds are not necessarily pleasing to the ear, they match a full octave.

To download the .zip file of our program, click here


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