As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.

Thursday, April 5, 2012

Jill Moses Assignment 1: Stop & Ease


This is my sketch based off of the Ease example on Processing. I modified the original sketch by changing the easing distance and speed. As well as the x,y position the ball eases to.

In addition, I added an outside input output function. When the mouse is clicked the easing function is halted and the mouse can move freely without the annoying little brother ball. The mouse can run, but only as long as the mouse is held down. When released, the little nuisance runs after. And the ball is back to easing the cursor.


Assignment 1 Click here

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