As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.
Tuesday, April 10, 2012
Claire and Sheema: Simon Trickster Breakdown
We disassembled a Simon Trickster toy and mapped out the connection between the components as well as the user inputs and resulting outputs.
No comments:
Post a Comment