These are in four different tabs so where the break is where a new tab would be!
/**
* Composite Objects
*
* An object can include several other objects. Creating such composite objects
* is a good way to use the principles of modularity and build higher levels of
* abstraction within a program.
*/
EggRing er1, er2;
void setup() {
size(200, 200);
smooth();
er1 = new EggRing(66, 132, 0.1, 66);
er2 = new EggRing(132, 180, 0.05, 132);
}
void draw() {
background(37, 91, 115);
er1.transmit();
er2.transmit();
}
class Egg {
float x, y; // X-coordinate, y-coordinate
float tilt; // Left and right angle offset
float angle; // Used to define the tilt
float scalar; // Height of the egg
// Constructor
Egg(int xpos, int ypos, float t, float s) {
x = xpos;
y = ypos;
tilt = t;
scalar = s / 80.0;
}
void wobble() {
tilt = cos(angle) /10;
angle += 0.2;
}
void display() {
noStroke();
if (mousePressed == true) {
fill (75, 184, 232);
} else {
fill(24, 249, 249);
}
pushMatrix();
translate(x, y);
rotate(tilt);
scale(scalar);
beginShape();
vertex(0, -100);
bezierVertex(25, -100, 40, -65, 40, -40);
bezierVertex(40, -15, 25, 0, 0, 0);
bezierVertex(-25, 0, -40, -15, -40, -40);
bezierVertex(-40, -65, -25, -100, 0, -100);
endShape();
popMatrix();
}
}
class EggRing {
Egg ovoid;
Ring circle = new Ring();
EggRing(int x, int y, float t, float sp) {
ovoid = new Egg(x, y, t, sp);
circle.start(x, y - sp/2);
}
void transmit() {
ovoid.wobble();
ovoid.display();
circle.grow();
circle.display();
if (circle.on == false) {
circle.on = true;
}
}
}
class Ring {
float x, y; // X-coordinate, y-coordinate
float diameter; // Diameter of the ring
boolean on = false; // Turns the display on and off
void start(float xpos, float ypos) {
x = xpos;
y = ypos;
on = true;
diameter = 1;
}
void grow() {
if (on == true) {
diameter += 0.75;
if (diameter > width*2) {
diameter = 0.0;
}
}
}
void display() {
if (on == true) {
noFill();
if (mousePressed == true) {
strokeWeight (12);
} else {
strokeWeight (4);
}
stroke(255, 255, 255);
ellipse(x, y, diameter, diameter);
}
}
}
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