As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.

Thursday, April 12, 2012

Jill & Reema: Situations and Reactions































                                                                           

AVOIDING UNFORTUNATE ACCIDENTS

People are often preoccupied when they are walking, resulting in stepping into a variety of undesired substances. Detecting an upcoming hazard would prevent this unfortunate accident.

Inventory: shoes, laces/buckles, socks, distraction ie. coffee, baby, phoneReactions:
Cleaning Solution: a cleaning solution is dispensed if something is stepped on
Light Projection: a light coming from the shoe shines on a potential hazard
Claw: a claw released from the sole prevents the hazard from being stepped on
Tightening Effect: shoe laces tighten before a hazard is stepped on
Alarm: an alarm goes off once a hazardous spot is detected

Similar to this concept found in most new cars, the shoe would use frontal vision to detect changes in elevation, showing the presence of gum/poop/small creature.

                                                                                

TRACKING PRODUCTIVITY
People get distracted while working on computer projects. Tracking the time that people are distracted will help them become aware of the time they waste and allow them to stay on task.


Inventory: computer, mouse, charger, headphones, notebook
Reactions:
Tracking Bar: an on-screen reminder of how much time is spent off-task
Timer: a timer that locks a non-work related website after a certain amount of time
Audio Cue: a sound that increases in volume with each additional minute spent off-task
Locking Keys: keys on the keyboard gradually stop working when one is off-task
Shut Down: programs that automatically shut down if they are not work-related

Using the basics of this simple sketch, when your web browser is "off task" the mouse eases to the top corner. No matter how fast or hard you try, the mouse is pulled towards the top left of your screen, encouraging you to close the distraction.

                                                                          

PREVENTING EXTRA SPENDING

Grocery shopping can get wildly out of hand. You run in for bananas, and you come out with everything but bananas! What if there was a way to monitor what was entering your cart; preventing overspending, and avoiding non-grocery listed items.

Inventory: 
wallet, keys, phone, list, coupons, basket, cart
Reactions:Weight Sensor: a weight sensor detecting additional objects in the cart
Catapult: a catapult that launches unnecessary items out of the cart
Wheel Lock: the wheel locks when an un-needed item is put into the cart
Blinking Light: a blinking light that becomes more rapid with each extra item
Cost Calculator: a display revealing the cost of extra items to show monetary waste

Taking this concept further, using a pressure sensor it could gage the weight of the foreign food and lock the cart wheels, similar to the pressure of a door knock stimulating a locked bolt.






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