As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.

Sunday, April 17, 2016

First Critique

While we were brainstorming ideas for the initial critique we began discussing personal interactions with lamps. Both of us have lamps on the main floor of our houses as the sole light source for the room. They often get left on overnight, the last person to leave not wanting to be alone in a dark room. Our concept has obviously been done before, but we thought of a light that would turn off when it stopped detecting a presence in a room. Although unoriginal, we tried to think of output signals that could indicate it was about to turn off so no one would be left in the dark :~)

Tad pointed out that it's pretty boring and that we would not care about this project and we agree, so we have moved on to a new concept: to create a "mood lamp". This lamp would receive input from either heat, pressure, or location of the hand, and change color. We are looking into different sensors and actuators to make this possible.

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