As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.

Sunday, April 17, 2016

Tad Discussion- Logan and Natalie

For our idea, we decided to go about thinking about a lamp, and what we might be able to do with that. After thinking about a variety of options, we thought that something that might be interesting and useful (and hopefully at that intersection between poetic and usable) was a "lamp" that would help you find something in a room. We came into this idea very broadly, as we thought that was a space that needed some help, as people are often attempting to find their keys or wallet and are forced to search all over rooms in order to find them, but really only the 'Find My iPhone' application exists. After discussing it with the class and Tad, it was clear that we were headed in the right direction- but the important part was to find a way to make it tangible and realistic. We spoke about taking a string of lights around a room, and using the string like X and Y axises that would pinpoint where in a room an item was, and using some sort of sensor before hand that knows the shape of the object, and then directs light at the object. If it was in every room, a person would know immediately that the item was not in the said room if no lights were on/no lights were bright on the ceiling string. We're excited to move forward with this idea, even though it's not entirely formulated exactly how we'll do it- but that's something that makes it interesting, as right now it's open-ended, and we need to figure out how to do it functionally with the materials we're able to use and produce.

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