As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.

Sunday, April 3, 2016

Processing Assignment Week 1

Take 1: Pointillism

Orignal

    
Pointillism was an Image example that ran randomized ellipses to make up an image. The more left to the frame, the smaller the ellipse and the slower the speed of randomization was. The more right, the larger the ellipse was and the quicker it spread on the frame. The first image on the left shows how the file starts when it is first ran, and then the image on the right shows the image somewhat complete. The test image Processing used was an image of the moonwalk featuring an astronaut on the moon. 

 Modified
 

This modification included changing the shape of the point to a rectangle, adjusting the size of the smallest and largest rectangle that appears, and changing the image that the pointillism would make to an image of our esteemed instructor, Dominic Muren.

Take 2: Regular Polygon

This file was under form and is called Regular Polygon because three separate polygons rotate on an axis simultaneously. My modifications (shown below), include changing the polygons to images and added lines from the sine function to have the images change depth as they rotated. Featuring Doge, Grumpy Cat and Surprised Patrick.



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