As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.

Sunday, April 17, 2016

Holly, Ying, and the Clairvoyant Lamp

Ying and I propose a lamp that reduces the occurrence of anxiety in traditionally "safe" spaces such as private homes. We hope to have the lamp achieve this by detecting movement towards a door or some other object that obscures vision, and then illuminate gradually to reflect the distance and rate that the person is approaching the obstruction. A hero scenario that we envision involves a teenager in their room who may be in a compromising situation (or otherwise socially-unprepared) and would like warning before their parents - or some other person - knocks on the door and enters. This would allow the preservation of privacy, as well as a non-intrusive means of security.



We brought a broad spectrum (private to public; indoor to outdoor) of the concept to present to the class last Wednesday. As a result, our feedback from the class critique raised questions of whether our concept was necessary, as we may as well "invent the window." However, once we described the specific situation with the teenager, the concept became more compelling. Additional questions include how detailed the lamp should get when warning of the user of the approaching figure, and what form the lamp should take within the room (wearable, stationary, etc.)

No comments:

Post a Comment