As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.

Tuesday, April 12, 2016

Xiao + Nicola's Arduino Magic

1. change speed of blinks

we programmed ours to blink on for 5 sec, 
off for 1, on for 0.5, off for 10

2. alternate blinks between two lights


one light uses the output at 13, and another at 12

3. count every blink


 we programmed ours to print (to the serial monitor) 
the value of a variable called "count" every time 
is runs through the loop which causes the light to blink

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