As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.

Wednesday, April 13, 2016

Holly Chan and Ying Zheng Arduino Blink

1. change speed

                               




2. alternate blink
                                          


3. count

   

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