As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.

Friday, April 15, 2016

Maureen + Sarah, Knolling

Week Two

For our Knolling project, Sarah Oakes and I took apart a Steam Iron. It was an interesting, complex item to take apart.

Here's how we laid out the components after we took apart the iron:

After we took it apart, we tried to figure out what each component contributed to the iron.
According to the assignment description, "remember to think in terms of computers (components that make decisions), sensors (components that detect actions), and actuators (components which make something happen)." 

Heating actuators ran along the underside of the iron to heat up the hot 'iron.' Another actuator, the heat safety shutoff, is susceptible to melting so as to end the circuit connection in the case of the iron over heating. The heat intensity sensor receives input from the user (spinning the dial to the correct setting) and with help from a computer component, determines the amount of heat generated. The computer connects or breaks the connection to the heating depending on where the heat setting sensor is dialed to. For extra steam, the user can press a button (sensor) that causes an actuator to open the tube and send out extra steam.

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